Saturday, August 6
In my work on designing simulation games for elearning, I'm continually trying to help people understand how games differ from linear experiences. In What Every Game Developer Needs to Know about Story on Gamasutra, a game developer site, John Sutherland gives us some very valuable concepts about how to design an engaging story that works for a game (not a movie). Worthwhile reading!
Posted by Clark Quinn at 1:53 PM