tag:blogger.com,1999:blog-10313978.post115816058441860740..comments2023-11-03T06:03:50.388-07:00Comments on The Learning Circuits Blog: Roles in Educational Simulations and Role-Playsjayhttp://www.blogger.com/profile/16271633210993298646noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-10313978.post-1160629893107072842006-10-11T22:11:00.000-07:002006-10-11T22:11:00.000-07:00Hello:I find the work all of you eLearning folk ar...Hello:<BR/><BR/>I find the work all of you eLearning folk are doing interesting, but many of your projects are hardly simulations of reality... they're elaborate computer games. Any attempts to try and deconstruct reality into mechanical flow charts (like the one provided) are laden with flaws, the largest one being separation from real-life peers in face-to-face, emotionally-charged settings. I understand the general eLearning thesis being bandied about here (read the published books with interest), but staring into a computer screen CANNOT duplicate genuine inter-personal interaction. It's not a simulation at all, these are contextually-detached replicative games. If we want simulations to truly revolutionize education, they need to provide the learner with the targeted contextualized realities. Computer simulations simulate computer-related realities, but not other realities.<BR/><BR/>Sincerely,<BR/>Regan RossRegan Rosshttps://www.blogger.com/profile/07974050446433040443noreply@blogger.comtag:blogger.com,1999:blog-10313978.post-1160189112486688852006-10-06T19:45:00.000-07:002006-10-06T19:45:00.000-07:00Clark, thanks for broadening the landscape. I'll p...Clark, thanks for broadening the landscape. I'll piggyback with a parallel area: Second Life. Avatars watching avatars. Reality gets confusing. Maybe Third Life will model Second Life. Ever read Pirandello?jayhttps://www.blogger.com/profile/16271633210993298646noreply@blogger.comtag:blogger.com,1999:blog-10313978.post-1159550747774424382006-09-29T10:25:00.000-07:002006-09-29T10:25:00.000-07:00Clark. I think this an interesting direction in di...Clark. I think this an interesting direction in discussion simulations and business gaming as well. Not least the concept of people controlling the primary characters rather than the simulation, and the simulation controlling the environment and context, and maybe some of the bit-parts. This seems far more a) achievable given current technology, and b) actually more flexible. The investment to build complex and realistic simulations, is I still think, beyond the budget of the everyday.<BR/><BR/>And yes, developing a vocabularly that describes this is helpful too.<BR/><BR/><A HREF="http://elearnity.blogspot.com" REL="nofollow">David</A>David Wilsonhttps://www.blogger.com/profile/05669521921797249561noreply@blogger.comtag:blogger.com,1999:blog-10313978.post-1158198282355835162006-09-13T18:44:00.000-07:002006-09-13T18:44:00.000-07:00Thanks. The chart is still rough, obviously, and...Thanks. The chart is still rough, obviously, and I hope to refine it over iterations.Clark Aldrichhttps://www.blogger.com/profile/02114766550628282842noreply@blogger.comtag:blogger.com,1999:blog-10313978.post-1158192205164798262006-09-13T17:03:00.000-07:002006-09-13T17:03:00.000-07:00This is such a very informative blog! This will d...This is such a very informative blog! This will do well for teacher's serminars or lectures. In this case teachers will be able to understand their role as educational intruments and the role of students as educational outputs.Anonymousnoreply@blogger.com