tag:blogger.com,1999:blog-10313978.post194189946197950020..comments2023-11-03T06:03:50.388-07:00Comments on The Learning Circuits Blog: A Brief Introduction – Communities of Practice Managerjayhttp://www.blogger.com/profile/16271633210993298646noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-10313978.post-29636005253278724172011-09-28T06:33:25.000-07:002011-09-28T06:33:25.000-07:00Kevin, thanks. That's really one of the millio...Kevin, thanks. That's really one of the million-dollar questions, and one I don't have the answer to. For most organizations, it's not feasible to create a 3D game like Fold.it. Instead, it's more important to focus on elements like story, competition, reward, and relevancy.<br /><br />Did you read "The Four Pillars of Gamification" article we ran a couple months back? Here is the link: http://www.astd.org/LC/0411_betts.htm<br /><br />The author, Ben Betts, is our guest blogger for October. I passed your questions on to him. He may have some more concrete answers for you.Justin Brusinohttps://www.blogger.com/profile/04202655020916517853noreply@blogger.comtag:blogger.com,1999:blog-10313978.post-64709427117832404142011-09-27T23:58:52.155-07:002011-09-27T23:58:52.155-07:00Thanks for a great post. I'm looking forward t...Thanks for a great post. I'm looking forward to further posts from you and many others. Just a quick thought on your point about games. I'm definitely no cynic about them as a solution, but am a bit more so from a resource perspective. In a cash, time, and people strapped work environment, how can we develop our own games? And have them be fresh and relevant, despite these hindrances?Kevin Shadixhttp://shadylearning.wordpress.com/2011/09/27/276/noreply@blogger.com