Monday, January 23
ASTD TechKnowledge Happenings
If you are going to TechKnowledge 2012, stop by and say hello, I will be doing a number of different events and I love meeting new people as well as past, present, or future students.
TechKnowledge 2012 Twitter Game
For the first part of the conference, I have co-created a game that is designed to increase conference learning and give attendees the opportunity to network with peers or play solo.
In the game, you’ll hunt for answers to questions supplied by speakers by attending sessions and viewing session slides online and on the mobile app. The game card of questions can be found online www.tk12.astd.org/materials and on the mobile app under session number Game 1. Answers to the questions will be found in the session slides identified by a special icon. If you’d like to partner with others, use Twitter hashtag #TKgame at the conference.
A debrief of the game as a learning experience will be held in the Tech KafĂ© on Thursday from 5:15–6:00 p.m.
My TechKnowledge 2012 Presentation
Here is a description of my session. It will be held on Wednesday, 1/25 11:00a.m.–12:15 p.m., Room Miranda 7/8. Please stop by and say “hello.”
What Research Tells Us About 3D Avatars, Storytelling and Serious Games for Learning and Behavior Change
This decidedly unacademic presentation provides a broad, scientific overview of what we know from research about the effectiveness of today’s technology for changing learner behaviors. We will discuss the use of 3D avatars to change learner behaviors; we will consider how playing a video game changes a person’s behavior and how storytelling helps learners memorize facts. We’ll answer questions like: Are two avatars better in an e-learning module than one? Does the appearance of an avatar impact the person when they’ve finished working with the avatar? Do serious games have to be entertaining to be educational? This exciting session shows you how to use the existing research literature in your own design and delivery of online learning. You will be provided with tips and techniques for matching research findings to your own e-learning design. We’ll move the concepts from research to practice. The presentation ends with a practical case study outlining how the research tips, techniques, and practices can be applied in a real-life online learning situation. Discover how research-based practices really fit in with today's fast-paced need for quick, effective online instruction.
TechKnowledge 2012 Chats
I am participation two TK Chats. One is about Gamification on Wednesday, 1/25 from 2:00–2:45 p.m. It will be a lively discussion with Rick Raymer, Koreen Olbrish,Kris Rockwell, and myself facilitated by Judy Unrein. This will be a fun and thought-provoking discussion. Join us for the controversy.
The second might not be as controversial (or will it)? The topic is Instructional Design, which is as critical to what we do as professionals as you can get! With thought leaders like Ellen Wagner, Allison Rossett, and Steve Villachica and faciliated by Cammy Bean, it’s bound to be an engaging and thought-provoking review of the field and where it needs to go.
Wednesday, January 18
ARG and ARG --What are they? What does it mean? Should you care?
The term ARG is batted around from time to time as a method of conducting training programs but there is a lot of confusion around the term.
Let's look at the terms, to help define the terms, I asked Koreen Olbrish who is a self-described--opinionated and snarky entrepreneur, instructional designer, learner and mom who has experience developing ARGs and who blogs at Learning in Tandem for her expert input.
She contributed an entire chapter to my upcoming book explaining the two terms and has created ARGs and implement them successfully.
Here is what Koreen wrote in the chapter:
Alternate reality games (ARGs), also sometimes called pervasive games or transmedia storytelling, are designed to combine real life and digital game play elements. So that you are playing the game in the real world but doing behaviors that are linked to the game. (my addition.)
Typically, Alternate Reality Gamess are "tracked" online but the actual game play consists of real life activities. There are many entertainment-based examples such as the games, I love bees, The Lost Experience,Numb3rs Chain Factor and examples of ARGs for social issues such as Urgent Evoke, World without Oil.
Here is a video explaining "I Love Bees"
There continues to be a lot of confusion in the term ARG--some people use "alternate reality games" and "augmented reality games" interchangeably. For a point of clarification, alternate reality games refer to game play that integrates real life and online game play through a storyline that seeks to engage learners in an experience that seems real. While augmented reality enhances reality or adds something to it. For example the yellow first down line superimposed on the football field is augmented reality. Often smartphones are used with Augmented Reality Games.
Here is an example of an augmented reality game.
The really confusing part comes in when augmented reality is used as part of an alternate reality game. To keep them straight, think about the meaning of the words; “alternate reality” seeks to create a different reality for game play purposes. “Augmented reality” adds additional information to real life environments and objects.
Here is a great video from BMW that shows the potential of augmented reality in the realm of training:
Here is one done for the military. Notice all the heavy and bulky equipment...remember, cell phones used to be heavy and bulky as well. The technology is shrinking and will soon be in a training center near you.
So yes, you should begin to care about ARG, they have the potential to be powerful instructional tools that can allow a true performance support system. I think the BMW example clearly shows how to mix training with on the job actions. The military example could be used for teaching such skills as negotiations in a highly sophisticated branching simulation or for teaching people how to insert artificial hips or even how to deal with upset customers.
Technology is driving a number of interesting advances in learning environments. The important thing for learning and development professionals to realize is that the basic understanding of how people learn and what it means to motivate learners does not change with technology. Now more than ever we need to know and put into practice evidence-based guidelines for developing instruction.
Thursday, January 12
Broadening the Definition of Gamification for L&D Professionals
Monday, January 9
What is Gamification? and Why it Matters to L&D Professionals
In my last posting I mentioned the idea of “Gamification” and Anna thoughtfully pointed out that we need to “ define what "gamification" means to learning development. “ I couldn’t agree more and I have spent the last year exploring that concept to see what Gamification does mean to learning and development professionals.
For more on this, see my posting In Defense ofthe Term Gamification as used by Learning Professionals on Kapp Notes, and be sure to read the insightful and provocative comments.
“Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.”Now, when most people think of “gamification” they think of rewards, points, and achievements and how artificially incentivizing people to do things based solely on rewards is a losing proposition (and most of the time it is), so let’s look at the characteristics of video games that are useful, exciting, and engaging in terms of learning and, it turns out, in terms of video game play.
Thursday, January 5
Resolve to Engage Your Learners in 2012
So, as the New Year starts, think about what you, as a learning and development professional, can do to engage the people for whom you are building instruction. Don’t passively hand them content, instead make them do something in 2012. Your action item from this post is to create at least one challenge or action oriented activities for your learners in the next 3 months.
January Blogger: Karl Kapp
A big thanks to Judy Unrein for blogging last month. If you didn't get a chance to read it, you should go back and catch up on her thoughts on HTML5 and our fortcoming TechKnowledge Conference.
I'm really pleased to have Karl Kapp take the blogging reins for the month of January.
Friday, December 30
Looking Forward to TechKnowledge 2012!
This is going to sound a little doe-eyed, but last year’s event was no less than transformative for me; I presented at a major industry conference for the first time and met a slew of incredible people who have continued to be amazing resources over the past year.
Some of that happened through serving on the planning committee for the 2012 event. We’ve worked hard over the past year to bring you a conference that serves a wide range of audiences and needs. Look at the schedule and you’ll see some sessions that go well beyond the basics, such as Reuben Tozman’s session on ID for a semantic web and Tim Martin’s session on the next generation of SCORM, as well as a wide variety of foundational sessions.
I’m also thrilled that in addition to the less-formal panels called TK Chats that were pioneered last year, there will be a Tech Kafe: a space for people to meet and chill when they want to keep discussions going--hopefully through Twitter as well as in person--even when they’re not up for a formal session. (More on that later.) And I’m excited that there will be a keynote, several concurrent sessions, and a TK Chat devoted to gaming/gamification/gamefulness; with so many opportunities to learn and discuss, I hope attendees are going to be able to figure out how much is hype and how much is relevant to their own organizations.
Finally, you’re going to see more integration with social media, both leading up to the conference and during, with efforts like the TechKnowledge 2012 Blog, the Twitter-based Tech + Knowledge scavenger hunt, and Tech Kafe. (And Brian Dusablon and I even contributed to the conference previews in a highly unofficial capacity by drinking and talking with Julie Dirksen and Diane Elkins, TK12 speakers on usability and accessibility, on The ToolBar podcast this month.) Whether you’re at the conference or not, stay up-to-date with all the TK happenings by following the hashtag: #astdTK12.
I’ve asked other members of the planning committee to share what they’re looking forward to most, as well. Here’s what they have to say:
As much excitement as I have for all of the great concurrent sessions at this year’s TK, I’m even MORE excited about TK Chat and Tech Kafe (new this year). Chats are informal talk-show-style conversations with deep thinkers on key topics -- we’ll have a little stage and a cozy couch and roaming microphones to get everyone involved. Right next to the TK Chat area is the Tech Kafe, a chill-out space where you can continue those deep conversations and connect with other conference attendees and speakers. I plan on hanging out in these two spaces as much as I possibly can. So come on down and join the fun!
Conferences like TechKnowledge provide the opportunity for individuals in the learning community to get together and share ideas and concepts about how our craft can be improved. As much as I enjoy the concurrent sessions, I think my favorite part of these events is actually getting to meet many of the folks that I interact with on a daily basis over services like Twitter. While learning communities online are pretty fantastic, nothing beats the face to face interactions that can be found at these conferences. These opportunities to meet new people and converse without the limits of 140 characters are really what makes TechKnowledge such a great event.
There are so many good reasons to join us in Las Vegas in January. And when you do, don’t be afraid to ask questions, answer someone’s tweets, start up conversations in any way you can. The most important lesson I learned last year is that conferences are like soylent green: They’re made of people. And TK12 will have plenty of people worth getting to know.
See you there!
Friday, December 23
Gearing Up for a Laptop-Free TechKnowledge 2012
While I like my laptop, I’ve gotten very tired of lugging it around conferences, and my mobile devices get better battery life and pick up WiFi signal better than my laptop anyway. So I’ve decided to go to TechKnowledge almost laptop-free. (As it turns out, since I’m presenting a Creation Station and probably doing client work during the week, I’m going to have to bring my laptop, but I’m definitely going to minimize taking it to the event itself.)
Here’s how I’m preparing.
Gear
I have an iPad case that I love; it looks slick, protects the device well, has Smart Cover functionality, and allows me to stand it up at a variety of angles for reading and notetaking. Just for this effort, I’ve bought an Apple Bluetooth keyboard as well, because there’s no way I can last a week only typing on iOS. They cost $69 at the Apple Store, but I got mine from Other World Computing for $49 (brand new, but without a box or instructions). Setup instructions are here.
I don’t have a stylus that I’m particularly fond of yet, especially for sketching, but I’m looking to try some out beforehand and possibly at the conference itself. In particular, I know that both the AluPen and the Cosmonaut will be in attendance with friends of mine, and I welcome other recommendations, too!
This isn’t a consideration for me this time, but if you’re presenting a session with just a slideshow, you can do that laptop-free too... you just need Keynote and the proper connector. I’ve been told that the VGA adapter is the one you’ll need for this conference.
Apps
You’ve probably traveled enough with your mobile devices already to know what you like in travel and entertainment apps, so I’m going to skip to a few categories that I’ve found very useful for conferences.
The official TK12 conference app. It’s not on the app stores yet, but there will be a conference app and you’ll definitely want it to help you plan your conference experience.
Business card scanner/importer. These can be a huge timesaver as well as a safety net to keep you from losing valuable contacts in your travels. There are lots of these out there. I tried three free/trial ones for the iPhone: CamCard Lite, ScanBizCards Lite, and WorldCard Mobile Lite.
For this trial, I took a not-so-great picture of a business card from one of my favorite places to visit in Portland -- complete with non-English words -- and used it for all three apps.

(Tip: If you don’t want to go through the whole process of importing and checking contact info, snap quick pictures of your collected cards so that you don’t lose the information even if you lose the cards. You can process them on your flight home.)
CamCard came out on top with the most accurate reading and the best user interface, and it was the only one of the three with no limits on how many cards could be read and stored. The $7 paid version removes advertisements and adds some more advanced features.
Notetaking apps. There are several apps that have a specific functionality that’s very cool to me: the ability to record audio while you’re taking notes and play back your notetaking with the audio -- even skip to the part of the audio that you were recording when you tap a certain note that you’ve taken. The two I’ve been tinkering around with are CaptureNotes 2 and AudioNote, both of which work well. CaptureNotes is much more full-featured in general, which is good, but if I don’t take the time to become really fluid in it soon, I’ll probably stick to AudioNote for its simplicity.
Sketching apps. I tend to like Adobe Ideas and Penultimate, but like many categories of app, the best one is the one you like and know how to use. Load up your device with a few free ones, figure out what you like and don’t, and you’ll be able to turn a more educated eye toward the reviews and screenshots on your device’s app store.
QR scanner. I see plenty of QR codes on business cards and vendor booths these days so I would recommend having one, but I’ve never looked hard to find differentiating factors between them. I use QR Reader for iPhone and it works fine.
Anything else for networking. There are lots of programs that let you easily share your contact information with others... Bump and CardFlick, to name two. Most of them rely on both parties having the same app, so it’s smart to have a variety of apps and get them set up ahead of time. And there will be parts of the conference that rely on Twitter, so try it if you haven’t yet and get an app that you like for your phone or tablet. Again, there are tons of them; just find one that works well for you.
The more effort I’ve put into this, the more I’ve been curious what other gear and equipment people recommend. If you have favorites, feel free to comment, disagree, and discuss... I’m looking forward to learning from you!
Judy Unrein designs learning solutions at Artisan E-Learning, blogs at E-Learning Uncovered and onehundredfortywords, and tweets at @jkunrein.

