Tuesday, March 27

Computers, Learning Professionals, and their Roles in Curation

In my first post for Learning Circuits, I explored how I use Twitter as a professional development tool. Over the past two weeks, we've looked at Filtering: A Challenge and Responsibility for Learning Professionals, and Curation: A Core Competency for Learning Professionals. In this closing post in my Learning Circuits series, I want to dig into curation in greater detail, describing what role technology plays in the curation workflow, and what  it looks like for learning.

Who Qualifies as a Curator?

Part of the reason curation is such a popular term right now is that the definition of curation has been changed by technology.  Years ago 'curation' was a specialized field that was found only in places like museums, performed by individuals who have studied their field and the techniques of curation for years.

The definition of curator has expanded in recent years, largely in line with the expansion of social media technologies. The fact is, if you're reading this post on the Learning Circuits Blog, chances are you already are a curator, whether your realize it or not.

This fact was proven to me in the most unlikely of places: my mother's dining room table. My family was visiting, and my mother was telling me that I don't post enough pictures of my kids on facebook. It was a little confusing; after all, my mother lives only a few miles away and sees my kids often. When I explained that, she replied "But my friends don't". 

What I didn't realize was that my mother often saw pictures of her grandchildren on facebook and clicked the SHARE button to share it on her wall.  She was curating a story that was essentially titled "My Grandkids", and sharing it with all her friends.

In the age of facebook shares/likes, Twitter retweets, and other social media sharing tools... anyone can be a curator.

Let's back up a second though; perhaps saying the definition of curator has expanded isn't accurate, as it implies expanding a single definition to include a broader group. I do believe what a curator does for a museum is different than what a my mother does for her facebook wall.  Perhaps it's two levels of curation, professional and amatuer, similar to the differences between a professional and amatuer photographer. Digital camera technology has advanced so much that even an amatuer can take high quality photos... but that doesn't make someone a professional photographer.

Social media technologies have had a similar impact on curation, allowing anyone with an internet connection to become an amatuer curator. In fact, some would argue that technology has advanced far enough that the technology itself can curate.

Automated Curation: Can a Computer be a Curator?

Technology definitely aids in the curation process. Search engine optimization and filtering tools make it much easier for a curator to find resources he or she wants to share. But can a computer do the job so well that a human curator is no longer needed?

To answer this, I think we need to revisit the different examples of curation we discussed in my last post:

  • Aggregation: Gathering and sharing relevant content. It releases the individual worker from needing to seek out the content.
  • Filtering: Instead of simply aggregating content, filtering shares only those resources that are most relevant and valuable.
  • Elevation: Recognizing a larger trend in the sea of seemingly less important content.
  • Mashups: Merging two or more unrelated pieces of content to form a new message.
  • Timelines: Organizing random pieces of content in chronological order to show the evolution of an idea.

I think technology does a very good job of automating aggregation. In fact, I don't think a human is required at all for aggregation, unless the human is adding content from a source outside the data source being aggregated. Once you go beyond aggregation though, I believe the human is still required.

Some would argue that computers can filter, and from a technical standpoint they can; I just don't think computers can do enough to filter in the context of curation.

I often curate the resources from conference backchannels on my blog. What I do there is - by design - a very light-level of curation. My goal in curating backchannel resources is not to to provide a personally recommended list of resources. I could do that, but it would be a different post, with a different focus.

After all, what I find valuable may be different than what you do. My goal in curating the backchannel is to collect the resources that most people likely missed, and to have them as an ongoing point of reference.  I share all of the resources that could have value to someone that is interested.

In that sense, a large percentage of what I do with conferences is aggregation, and a computer can do that. However, I also provide filtering and elevation in my curated resource lists that most automated curation tools would miss. For example:

  • I group resources into categories, such as official conference resources, session specific resources, conference recaps, keynotes, etc.
  • I seek out resources from outside the backchannel stream that have not yet been shared that I believe will add value.
  • If a shared link is mostly self-promotional marketing - with little pass-along value - I filter it out. I do this with SPAM messages as well.
  • I recognize themes in seemingly unrelated posts within the backchannel stream and link them.
These are simple examples of things that a human curator adds that computers currently can not replace, at least not in most cases.  For more advanced forms of curation like mashups and timelines, the need for human interpretation is even more critical.

In short, I think the human is still a required part of the curation equation.  That may change at some point though; the gap between what a human does and what a computer can automate continues to shrink.

A Glimpse into the Future

So what does this all mean to a learning and performance professional? How will what we do look differently when we add curation to our skill sets?  Consider these examples:
  • Social media usage continues to rise as a means for supporting social learning. Learning and performance professionals will need to be a part of the communities that emerge, possibly even serving as community managers. Technology could be used to analyze the sharing going on and spot potential trends (as a simplified example, consider a word cloud). As a curator, learning and performance professionals would seek out these themes and trends and elevate them to higher visibility across the entire organization.
  • In a world where anyone can create content, our need to create content to address a learning and performance need is  dramatically reduced.  Learning and performance professionals would function as curators of content, connecting workers with existing resources both internally and externally that support performance. 
  • The definition of 'course' will likely change in the future.  Currently course content is constrained and controlled, usually behind an LMS portal login.  Courses are becoming increasingly open, allowing learners and workers to find and reference their own resources. Massively Open Online Courses (MOOC) are a step in this direction. In this open format, learning professionals can help curate the shared resources, highlighting those that resonate best with the objectives of the program.
Curation is already here, and it's already impacting the learning and performance profession. The technology is already readily available to bring curation into organizations, and many forward-thinking organizations are already using it to their advantage.  If you aren't already enhancing your learning and performance strategies via curation, you should be enhancing your awareness and skill sets in this area.  It isn't so much a matter of 'If' your learning and performance programs will be impacted by curation; it's a matter of 'When'.  

The only question is: Will you be ready to support it?

Tuesday, March 20

Curation: A Core Competency for Learning Professionals

In my first two posts for Learning Circuits, I explored how I use Twitter as a professional development tool, and last week we looked at Filtering: A Challenge and Responsibility for Learning Professionals.  This week we're going to explore filtering further, and explain how learning professionals will provide filtering services on an increasing basis.

There are two primary ways that filtering will impact learning professionals. The first impact is in helping workers understand the need and techniques for filtering.  For many, this need to filter is something they may not have considered before.  However, in an age of ever-increasing data, being able to focus on what's important and what isn't is a required skill.  

It’s also something that needs to be learned.  Filtering doesn't just apply to Twitter, it applies everywhere. In a world of 300 television channels, countless websites, and Reply-To-All emails, being able to narrow your focus on what is valuable is critical. 

So the first impact of learning and performance professionals is to assist workers with understanding and applying filtering skills; the second impact is of greater importance, and will become a core competency in the near future.  That competency is curation.

What is curation?

Consider the most common example of curation: the museum curator. This person does not create content in the traditional sense. He or she listens to what is going on, and finds topics that resonate with museum guests.  He or she scours the globe for artifacts related to that topic, and organizes the artifacts in such a way that guests are taken on a learning journey as they experience the exhibit. 

Of course, museum curators are highly trained and educated in doing this. It is their specialty.  How does curation fit into the existing world of organizational learning and performance?

A large percentage of learning and skill building is done informally.  Estimates show that upwards of 90% of workplace learning takes place outside of formal programs. Most actual learning takes place informally on-the-job, through coaching, mentoring, experience, and other sharing. This learning doesn't go through the training department, and it isn’t tracked by the organization’s learning management system.

Capturing this type of learning has been a logistical impossibility (or at least very difficult) in the past, as it was taking place serendipitously, and without any sort of documentation.  Interactions like water-cooler conversations, over-the-cubicle requests for assistance, and on-the-job coaching provide the majority of performance support, but usually happens in a vacuum, shared only between the participants that are present.

In recent years, this social learning has expanded and exploded via online social networks. Networks like Twitter, facebook, or internal solutions like Yammer enable this social workplace learning to break through the constraints of face-to-face meetings. We can now share with counterparts across the globe almost as easily as we do across the room.  Better still, learning that once was limited to those present in a face-to-face interaction can now be shared with the world.

Learning and performance professionals need to discover where the information is being shared in their organizations, and tap into it.  That networking resource is a gold mine for learning curation. The sharing taking place could be identifying new performance support needs, or it could be sharing new solutions.

This all might sound overwhelming, making you think that you don't have the time to monitor every single learning experience that happens within your organization. That's not the expectation. What you're trying to do is identify the most common and valuable things that people share. Curation is less about the quantity of resources, and more about the quality of resources.

There are multiple layers to curation, each of which has benefits when applied to learning and performance:

·         Aggregation: Gathering and sharing relevant content. It releases the individual worker from needing to seek out the content.

·         Filtering: Instead of simply aggregating content, filtering shares only those resources that are most relevant and valuable.

·         Elevation: Recognizing a larger trend in the sea of seemingly less important content.

·         Mashups: Merging two or more unrelated pieces of content to form a new message.

·         Timelines: Organizing random pieces of content in chronological order to show the evolution of an idea.

Thankfully, there are plenty of tools that can help us with these tasks.  However, there is still a human need in curation; a role that is built on a foundation of trust. 

When I follow a curator I do so because I feel that work the curator is doing is filtering on my behalf.  I may not feel the need to seek out content as much if there is someone that is already providing pre-filtered content relevant to my needs.

In the book Curation Nation, Steven Rosenbaum describes it this way: "Curation replaces noise with clarity. And it’s the clarity of your choosing; it’s the things that people you trust help you find."

That’s the role learning and performance professionals are going to be playing more and more in the future.  With content growing at an exponential rate, our need to create will slowly diminish.  In its place will be the growing need to filter on behalf of workers; to curate the sea of content that is available and being shared and bring the most relevant and valuable to the forefront of worker attention.

In my final post of this series I will drill down deeper into the process, exploring what technology can (and can’t) do to aid curation, and paint a picture of how I see curation fitting into the future of learning and performance.

Thanks for reading - see you next week.

David Kelly is the director of training at Carver Federal Savings Bank and Member of the ASTD National Advisors for Chapters. He is also the author of the blog Misadventures in Learning, where he discusses the future of the learning field and curates the backchannel of learning conferences.

Tuesday, March 13

Filtering: A Challenge and Responsibility for Learning Professionals

In last week’s Learning Circuits, I explored how I use Twitter as a professional development tool, and explained how doing so has helped me build a personal learning network.  Personal Learning Networks (PLN) are, in many ways, both the past and the future of how people will learn.

Training and formal education are important, but people have always learned more from sharing with each other informally.  Technology has finally reached a point where it is no longer a barrier to this sharing, and can actually amplify it.  The concept of a PLN is the natural evolution of this, enabling us to connect, share, and learn with others that historically were out of our reach. It enables us to reach across the globe as easily as we historically have peeked over the cubicle wall.

But with the new technologies are new challenges.  I often tell people about the value of PLNs, and share tips on how to get started.  I notice a number of them taking the first steps towards building a PLN, but shortly thereafter abandoning the task. In almost all of the cases, the reasoning follows a common theme: being overwhelmed.

It’s not so much that the technical mechanics of a tool like Twitter are challenging; it’s the world that Twitter opens up that can be overwhelming. The common metaphor for new Twitter users is that it’s like 'trying to take a drink from a fire hose'. There is so much information that trying to take it all in is impossible.

This isn’t just a problem related to Twitter.  In today’s digital world where anyone can be a content creator, the amount of information that is available can be staggering. Various studies estimate that the amount of digital data that is stored doubles every 18 to 24 months.

Which begs the question: In a world of ever-increasing data, how do people find what they are looking for? How can all of the ‘noise’ be blocked out? Returning to the Twitter example, how can I find people to connect with in an endless sea of unrelated tweets?

It all comes down to a single word, a word that is a critical skill in the digital world: Filtering.

Looking through random data to find the information you need is time consuming and inefficient. Individuals need to develop filtering skills to block out the noise of everything so that they only see the information they are looking for.

Many applications have tools that can help with this. Let’s revisit personal learning networks and Twitter as an example.

Thankfully, Twitter self-filters.  When you log into Twitter, your main feed will only show the tweets of those people you choose to follow.  However, that really isn’t enough. As the list of people you follow increases, and the reasons for following individuals varies, your main feed may quickly become disjointed.

That’s where lists come in.


If you access your profile from the Twitter home page, you’ll see an option for lists. Creating lists is an excellent way to filter the tweet stream. 

In the example below, I created a list called TwitterTips. Once the list is created, I can easily add individuals to the list via their profile. That way, if I am interested in reading tweets from people talking about Twitter tips, I can go to the list I created and the feed will filter down to just the accounts I added to that list.


Another filtering option is to search for hashtags.  A hashtag is created when an individual adds a number sign before a word or series of characters. Twitter does not yet have a system where you can tag or categorize message.  When a user adds a hashtag, they are essentially adding some sort of category to a tweet.

ASTD is a great example. If I search Twitter for the ‘ASTD’, I will see tweets related to employee learning. However, I will also see tweets from people using ‘ASTD’ as an abbreviation for the word ‘assorted’ (a common practice on EBay).  By placing the number sign in front (#ASTD), I am essentially searching on the category of ASTD. Many learning and performance professionals (including me) will add the #ASTD hashtag to tweets about our field because they know that people in the field are following the hashtag.

Lists and hashtags used together are a great way to build your personal learning network. Following hashtags like #ASTD (or #lrnchat, another popular hashtag in the field) will get you exposed to other individuals you may want to follow and add to lists. This will filter the Twitter feed down to the information you find most valuable, and help you build a strong PLN.

My first two Learning Circuits posts have focused primarily on building a personal learning network via Twitter.  However, the underlying concepts of this discussion apply to the work we do as learning professionals as well.

People learn most from sharing informally with each other. Social media tools like Twitter enable us to take the informal learning that traditionally took place only face-to-face and amplify it to a global scale.  We are constantly learning from one another informally, and the pace is only increasing via social media.

In a world where most learning is taking place informally, shared via social media tools that reside outside of LMS platforms, and are not tracked… what role does the learning and performance professional play?

My next post focuses on that question, and introduces what I believe is the next core competency for learning and performance professionals: Curation.

Thanks for reading - see you next week.

David Kelly is the director of training at Carver Federal Savings Bank and Member of the ASTD National Advisors for Chapters. He is also the author of the blog Misadventures in Learning, where he discusses the future of the learning field and curates the backchannel of learning conferences 

Tuesday, March 6

Using Twitter as a Professional Development Tool

Last week during a discussion about design, Jeanette Campos asked me a fairly is simple question: What are the three artifacts that have shaped you most as a designer of creative learning solutions to complex problems?

Immediately one word came to mind: Twitter.  It isn't the tool itself that has been so impact full for me; it's the world to which Twitter opened up to me.

I started my career as a learning and performance professional much the same way many in our field do: without any training or education on what it means to work in this field. It's a challenge for individuals and for the industry as a whole.  It leads to a "We do what we do because it's what's always been done in this organization" approach to training. It's also a big part of why much of what we commonly define as training is nothing more than information communicated by those with expertise.

I recall those early years well. I read a number of books and took classes to educate myself on how "Training" was supposed to be done.  Still, I felt that there was something missing that I just couldn't put my finger on. It was like looking at a puzzle that was missing pieces, just enough so that you could not determine what the whole picture was supposed to be.

Then I discovered Twitter. From that moment on, I have never looked at 'Training' the same, and each day the interactions I have on Twitter continue to shape me as a professional.

To be fair, it was social media in general that enabled me to extend beyond the walls of my organization and connect with others externally in the field.  I am active on all the major social media channels, and they each have their strength and weaknesses. I find that Twitter has the audience and usage that best provides professional development support for those in our field.

Connecting with the community of learning and performance professionals on Twitter exposed me to new ideas and possibilities that enabled growth that wasn't possible before, simply because I was unaware of the possibilities that existed.

I connected with a few individuals at first.  Over time, that number slowly grew, and I started to become aware of a new type of network that has rapidly become one of the most important things in my life: my Personal Learning Network, or PLN.

Wikipedia defines Personal Learning Networks as:
A personal learning network is an informal learning network that consists of the people a learner interacts with and derives knowledge from in a personal learning environment. In a PLN, a person makes a connection with another person with the specific intent that some type of learning will occur because of that connection.
An important part of this concept is the theory of connectivism developed by George Siemens and Stephen Downes. Learners create connections and develop a network that contributes to their professional development and knowledge. The learner does not have to know these people personally or ever meet them in person.
Every learning and performance professional should have a PLN. These networks are, in my opinion, the single greatest source of professional development and support available. They expose us to new ideas and ways of thinking, they provide us with more targeted and qualified results than a search engine query, and they enable us to connect and share with peers and experts.  As the expression goes... None of us are as smart as all of us.  Personal learning networks powered by social media networks like Twitter allow us to tap into this collective knowledge in ways that simply wasn't possible before.

A well-cultivated PLN can also be your most powerful search engine, surpassing Google or Yahoo.  When I am researching a learning and performance topic, my PLN is my primary research tool.  Instead of a Google search, I send a question out to my network, and quickly receive answers to my query that come from the minds and experience of individuals I have chosen to connect with.  In almost all cases, the resources shared by my PLN are better than those I am able to find from a standard Google search.

So how does one build a personal learning network? In a word - participation.

Search out people and topics that interest you and participate in discussions. Ask and answer questions.  One of my favorite ways to introduce newcomers to PLNs is to invite them to participate in one of the Twitter Chats for Learning And Performance Professionals. There are a number of other great ways to build your personal learning networks. For more suggestions, check out Nuts and Bolts: Building a Personal Learning Network (PLN) by Jane Bozarth and Build a powerful PLN by Steve Wheeler.

The digital age has provided learning professionals with an amazing opportunity via personal learning networks; and as with most opportunities, this one comes with a risk. PLNs aren't just for learning professionals; it's representative of a fundamental shift in the way people learn. People all around the world are forming PLNs, most without even realizing it yet.  It's a natural evolution of our increasingly connected world.

Put another way... It's the future of how the individuals whose performance we are responsible for supporting will learn.  As such, our roles will need to adapt to accommodate this shift.

Over the next three weeks, I look forward to visiting this future with you, and exploring the new skills - like filtering and curating - that learning and performance professionals will need to add to their skill sets. Thanks for joining me for the ride.

David Kelly is the director of training at Carver Federal Savings Bank and Member of the ASTD National Advisors for Chapters. He is also the author of the blog Misadventures in Learning, where he discusses the future of the learning field and curates the backchannel of learning conferences

Thursday, March 1

Welcoming March Blogger: David Kelly

David Kelly is a training director and internal learning and performance consultant. I first met David through Twitter. I was unable to attend last year’s mLearnCon, so I took to following the hashtag on Twitter. I quickly noticed that one person (@LnDDave) was compiling a lot of the information coming out of the conference. David was pulling so much information together that I thought he was at the event. Only later did I realize he was monitoring everything from afar, grabbing information from Twitter, the conference website, and blogs.

That’s how I came to know David Kelly and his love of backchannel learning. If you don’t know David or are unfamiliar with backchannel learning, I suggest you check out his curated backchannels page, right now. David is doing something unique—for conferences he compiles all of the available content from a conference, including slides, presentations materials, relevant tweets, blog posts, pictures, and more and puts it all in one place. David is not only able to accurately live tweet the session he is in but also able to quickly scan and retweet other relevant tweets. If you’ve ever tried to do this, you know it’s a unique talent. If you’re unable to attend an event, combing through his backchannel material is the next best thing. I share his belief that this type of content curation is only going to become more and more important for learning professionals to understand and participate in.

Over the next few weeks, David will be talking about Twitter and content curation—so please jump into the discussion.

You can learn more about David over on his new, slick-looking website or by following him on Twitter @LnDDave.

Monday, February 27

What's different about mobile learning?

As the doors open to a new era of mobile learning and performance support, it's a good time to step back and think about the new mindset required when designing for mobile.

Although a mobile pedagogy will continue to evolve, we already know quite a bit about how people use mobile devices and some of the advantages of mobile learning.

Mobile is Supportive
It doesn't take much deep thought to realize that mobile devices are an ideal medium for supporting performance at work. When an employee runs into an unsolvable problem, requires information to complete a task or needs step-by-step advice, this type of need can often be filled through mobile performance support.

Mobile is Collaborative
Learning and support at work can be provided through one's network of professional colleagues, both internal and external to the workplace. Using mobile devices, the geographically dispersed workforce can help each other solve problems and make decisions in real time when the desktop is isn't convenient. And of course, mobile devices can also be used for voice communication. That's an old-fashioned and highly collaborative approach.

Mobile is Gestural
The gestural user interface (UI) for interacting with a smartphone or tablet seems like another universe when compared to one-finger clicking on a mouse. The gestural UI removes the intermediary device (mouse, pen, etc.) so that users can directly manipulate objects on the screen. Objects are programmed to move and respond with the physics of the "real world." This opens up a new world of design possibilities for creative imaginations.

Mobile is Learner-centric
Learner-centric experiences occur when a person seeks the answer to an internal question. At this moment of need, the individual is highly motivated to learn and remember. When this occurs, it circumvents the need for extrinsic motivational techniques. Instead, it demands more effective information design, to provide quick and searchable access to content.

Mobile is Informal
Although there are bound to be an increasing number of Learning Management Systems that track mobile learning events, the mobile medium seems better suited to informal learning. Because mobile devices are often ubiquitous as well as always connected, they are ideal for learning in a variety of ways to fit a particular time and place.

Mobile is Contextual
Unlike other types of learning, mobile learning on a smartphone or tablet can occur in context. Only 3D simulations come close to this. Mobile learning may be initiated in the context of a situation, such as a few minutes of instruction prior to a sales call or quickly looking up a technical term at a meeting.

Mobile learning may be initiated in the context of a location, such as augmented reality to learn about a place while traveling or getting directions to the next technical service call. And if employees "check in" to a location-based site, they can find each other anywhere around the world.

Mobile is User-Generated
By taking advantage of smartphone and tablet hardware, users can generate content by taking photographs and recording video and audio. Through these multimedia capabilities, your workforce can send and receive information from the field.

A healthcare worker in a rural area can send photos of a patient's skin condition and ask for help with a diagnosis. An agricultural expert can create a photo album for farmers, showing conditions that indicate soil erosion. Rather than take notes, a trainer can voice record his or her thoughts on how to improve a workshop. Then use this recording back at the office.

Mobile is Fun
The most popular apps in iTunes are games. With mobile devices, games don't need to be limited to the phone. They can take in the larger world and be situational. For example, at a call center technicians receive digital badges through a mobile app for every satisfied caller. Badges are cashed in for various rewards. Think about ways to improve performance through challenges, team competitions and gamification.

Mobile is Sensitive and Connected
Take advantage of the hardware features of mobile devices. They have sensors for detecting touch, motion and device orientation. There is hardware for connecting through your carrier's network, and through WiFi and Bluetooth.

Some mobile devices can be used for tethering, which involves connecting the phone to a laptop with a cable and using the carrier as a modem to connect to the Internet. Mobile devices are also beginning to use Near Field Communications (NFC), so that devices can transmit information by touching them or coming into close proximity.

Conclusion
How can we leverage all that's unique about mobile devices and their use and at the same time, avoid the pitfalls? It will take time, thought and a high-level strategy to get it right. Your thoughts?


Connie Malamed (@elearningcoach) publishes The eLearning Coach, a website with articles, resources, reviews and tips for learning professionals. She is the author of Visual Language for Designers and the Instructional Design Guru iPhone app.

Monday, February 20

10 Visual Design Quick Tips

eLearning and slide presentations are highly visual mediums. The visual clarity of screens and slides can have a big impact on learning. If you're unsure what to do and how to go about designing the visuals for a training environment, here are some quick tips that might help.

1. Visual Design is Problem Solving
You solve problems all day long and you're probably pretty good at it. Coming up with a visual design is no different than other problems you must solve. First, define the visual problem (identify the goal and constraints); get ideas by brainstorming, sketching and researching what others have done; make decisions (ideally with input from others); and find a way to execute your solution.

2. The Screen or Slide is a Canvas
You're the painter. Think of the screen as a blank canvas. Don't let it be defined by an existing template. Start fresh by throwing away the standard approach with the title at the top and the content below. You might need it at times, but it will limit your potential solutions if you hang on to that approach at first.


3. Try One Typeface with Varied Styles
Without studying typography, it's difficult to know what typeface to use for an eLearning course or a slide deck. You can simplify this decision by using only ONE typeface in a course. A typeface that has several styles. Certainly bold and italic are necessities, but also heavy and condensed styles add more options. Then consistently vary this one typeface, as appropriate, using different sizes, weights and colors for different purposes. Some of my favorites: Myriad Pro, Helvetica, Franklin Gothic, Garamond, Gill Sans, Futura and Times.

4. Use Proximity to Indicate Relationships
We organize our perceptions according to certain brain rules. One of these is the Law of Proximity. When elements are placed close together, we assume there is a relationship between the elements. Use proximity to indicate which elements are related to each other so learners will know they are part of a group. Avoid using proximity when elements are not related, so you don't give learners the wrong idea.

5. Personalize Your Design
One way to give a design personality is to use a paper background for text or images. Don't overdo it, of course. For example, if you want to add a touch of informality, you might display text on a little note with masking tape or a paper with fold lines, as shown below. If you're going formal, perhaps a finely textured linen paper would work. Stock photo sites sell paper backgrounds or you can digitize one yourself.
6. Space is an Object Too
Think of visual space as an element of design, similar to image and text. Space and form are the yin and yang of visual design; without one, you can't have the other. White space or negative space refers to the area between and around elements and between elements and the edge of the screen. Use white space to provide balance and clarity to your design. This makes it easier for learners to process the visual information.

7. Let Characters Speak for You
eLearning courses tend to drone on. When it makes sense, switch it up and let characters (photos or avatar-types) do the talking.  You can use speech bubbles or just a connecting line to the text. When  characters speak, it transforms the content into a micro-story. Dialogue between two people, first-person statements or internal thoughts are usually better approaches to presenting information than didactic bullet points. (See Alternatives to Bullet Points for more on this.)

8. Crop Photographs for Focus
Your photographs will have more impact if you crop them to show only what's important. Most photos have extraneous visual information that may detract from your purpose. Examine each photo you use and identify where you want the viewer to focus. Then crop the photo so the focal point becomes predominant.


9. Simplify Your Color Palette
There's almost never a reason to go crazy with colors (I can't think of one, but I'm sure somebody will). Generally, using too many colors will confuse your learners, making it harder for them to focus on what's important. Simplify your palette to a few subdued and compatible colors. Then add one or two contrasting colors for accent and emphasis.

10. Repeat Elements to Unify a Design
A sense of unity will make your visual design feel like one integrated composition. One way to create this sense of integration is to repeat certain design elements. If you use some of the techniques in this article, repeat them in a consistent way. This creates a connection between the elements. The trick is to use visual repetition without getting boring.

Keep practicing!

Connie Malamed (@elearningcoach) publishes The eLearning Coach, a website with articles, resources, reviews and tips for learning professionals. She is the author of Visual Language for Designers and the Instructional Design Guru iPhone app.

Sunday, February 12

What will your training role be in the future?

After TechKnowledge 2012, I was inspired to think again about the role that learning and development professionals can look forward to in the future. For those who remain flexible and partake in continuous learning, I think the 21st century will be filled with exciting opportunities.

With cultural shifts slipping into the workplace, technologies changing at rapid speed, and an improved understanding of how adults learn, it's not surprising that many in our field are wondering what their training-related job might look like in the future.

One thing seems nearly certain—as time passes, the role of the training professional and instructional designer will be transformed. This is why various titles for our new role are being suggested, such as "Learning Experience Designer" and "Learning Architect" (see review of Clive Shepherd's book, The New Learning Architect).

There are many ways to imagine what will happen based on what is occurring today. One way to organize our thoughts about the future of the training and development professional is to think in terms of four roles that are based on how people learn, create, network, and collaborate. It seems feasible that all future roles could be based on this type of understanding, as represented in the diagram below.

Possible future roles of the Learning and Development professional.
Start with the core and work outward.

Each role defined here moves progressively further away from the traditional course design role. Perhaps the individual Learning and Development (L & D) professional will fulfill several of these roles simultaneously.
  1. Design and Create Courses: This is currently the most well-used role in the L&D repertoire. It involves using a systematic process to design and develop (and sometimes teach) courses and supplementary materials, such as performance support tools, for a specific workforce. The range of methodologies for doing should continue to expand. Using anything from the ADDIE model and it's many adaptations, to Thiagi's Four Door Model to Rapid eLearning development, there are many organizations who will continue to require courses for compliance, new hire and other types of structured training.
  2. Enable Learning: In this role, the L&D professional provides opportunities for a motivated workforce to learn and grow. These opportunities may be structured or unstructured, but they need not be tracked and have a certain informality and free flow to them. For example, setting up communities of practice, putting on special events with experts and teaching interested employees about enterprise collaboration tools are all ways to enable learning.
  3. Support Learning: In this more learner-centric approach, employees choose how and when they need to learn, dependent on their job tasks and interests. They may use the L&D professional as a resource for getting the on-demand information and training to meet their personal needs. For example, an L&D professional could moderate an online community, work with IT to design a social network or ensure there are no obstacles in the way of employee's creating their own Personal Learning Environments.
  4. Be a Change Agent for Development: In this role, the L&D professional envisions and champions critical transformations that are necessary for an organization to move forward. Savvy L&D professionals will be able to see where obstacles exist and provide insight and leadership for implementing innovative solutions, particularly as they affect professional development.
What do you think the future role of the training professional will be?

Connie Malamed (@elearningcoach) publishes The eLearning Coach, a website with articles, resources, reviews and tips for learning professionals. She is the author of Visual Language for Designers and the Instructional Design Guru iPhone app.

Monday, February 6

10 Ways to Bring A Conference Back to Work

When it comes to conferences, a better slogan would be, "What happens in Vegas should NOT stay in Vegas." If you're one of the fortunate people from your organization to attend a professional conference, how can you bring it back to the workplace so everyone can benefit?

During sessions, keynotes, hallway conversations and after-hours discussions, many great ideas are tossed around. Don't let them stay in Vegas! Share them when you get back.

Sharing what you've learned will not only benefit others in your workplace, it may help you take better notes and stay more organized during the conference. The pressure of knowing that you'll need to convey the best of the conference tends to help a person plan ahead.

If you're ready to hone your leadership skills, here are ten ideas for how you can bring the conference back to work to share the knowledge gained with others.

1. BLOG LIVE FROM THE CONFERENCE
Do you enjoy being hunched over your keyboard and typing furiously? Then this approach is for you. Every so often, you'll see a session participant madly taking notes to capture the essence of a session. Often, this person is Cammy Bean, the Queen of Live Blogging. Check out her live blogging notes from TechKnowledge 2012 (scroll down to see all of her notes).

2. GIVE BROWN BAG SEMINARS

If you work in a small organization, throw a series of brown bag seminars over the lunch hour to present and discuss some of your favorite sessions. Break down the silos and invite people from outside your department who might have an interest in a particular topic.

3. OFFER A WEBINAR
If your organization is large and geographically dispersed, consider presenting key teachings from the conference during one or more live webinars. Allow for questions and answers as well as discussion. If you don't currently own or subscribe to a webinar platform, this is the perfect time to try one out. There are usually 30-day free trials.

4. SHARE THE BACKCHANNEL
The backchannel typically refers to audience members using Twitter to share session points and to comment in real time. Backchannel curation refers to researching and gathering all the documentation regarding an event. It provides a way for people to attend a conference virtually, to catch up on missed sessions and to continue to learn after the event ends.

You can curate the conference backchannel for interested people in your organization. Or you can rely on the King of Backchannel Curation, David Kelly, to do an excellent job. Here is his curated backchannel of TechKnowledge 2012.

5. TRY POST-EVENT BLOGGING
Not interested in live blogging? Take judicious notes and then blog about what you've learned after the conference is over. If your organization doesn't have an internal blogging platform, consider a light blogging platform like Tumblr. It's very easy to get started. Then be sure to share posts with your peers.

6. START SMALL GROUP CHATS
Gather employees with common interests together and chat about issues and trends discussed at the conference. Let the conference topics be a starting point or stimulus for taking things further. Are employees spread around the world? Use Google+ Hangouts, which allows for free video chats of up to 10 people.

7. SLIDESHARE IT
Use SlideShare, Prezi or another online presentation tool to create a self-paced review of the best of the conference. This is a good way to reach out to employees around the world and to allow busy people to learn on their own schedule.

8. SCHEDULE VENDOR DEMOS
Did you connect with vendors who have products that could meet the needs of your organization? Most vendors provide in-person or virtual demonstrations. Schedule a few product demonstrations and invite experienced designers and developers to evaluate the products.

9. ARRANGE Q&A WITH PRESENTERS
Most presenters I know are passionate about their topics. That's one of the reasons they enjoy presenting. You might be able to arrange a webinar or teleseminar question and answer session with a presenter to go more deeply into their areas of expertise.

Although an unscripted question and answer session is exciting, it's probably wise to gather some questions from your community ahead of time. Pass these on to the speaker so he or she can be well-prepared. This will allow the speaker to better understand the audience's main areas of interest. Then allow some time for impromptu questions and comments as well.

10. START A BOOK CLUB
Many speakers have written books or often suggest books for further reading during their presentations. They will also be able to recommend books in their area of expertise if asked to do so.

A great way to bring a conference back to work and to continue learning is to gather a group of peers with similar goals and interests to read and discuss one book a month related to a presentation topic. Discussions can be face-to-face or online. Imagine how much you would learn in one year!

Any other ideas?
How do you bring the essence of a conference back to your workplace? Or if you're unable to attend a conference, how would you like others to share what they've learned?

Connie Malamed (@elearningcoach) publishes The eLearning Coach, a website with articles, resources, reviews and tips for learning professionals. She is the author of Visual Language for Designers and the Instructional Design Guru iPhone app.

Friday, February 3

February Welcomes Connie Malamed

Much thanks to Karl for guest blogging in January. He not only offered some insightful posts about how “gamification” is affecting the world of learning, he kept us abreast of happenings at ASTD TechKnowledge 2012.

In February, the LC Blog invites Connie Malamed to take the helm. Connie is a frequent contributor to Learning Circuits, and has spoken at several ASTD events about the fields of online learning, information design, and visual communication. She is also the author of Visual Language for Designers, which presents visual design principles that are based on cognitive science. In other words, it explains how to design for the human mind—something that’s very important in e-learning.

However, Connie is probably most well-known for The eLearning Coach (http://theelearningcoach.com), which is her own blog where she shares actionable strategies, practical content, product reviews, and resources to help practitioners design, develop, and understand online learning. Indeed, with degrees in Instructional Design and Art Education, she energetically pursues ways to improve instructional and information graphics.

Following Karl’s lead, Connie promises to pass along to readers what she learned at ASTD TechKnowledge, as well as lend her thoughts on visual design and discuss current trends in our field.

Thursday, February 2

What Happens in Vegas...

Well, finally getting back into the swing of things after a great conference in Las Vegas. The TechKnowledge 2012 was fun, educational and a great time.

It started with me being on the same plane as Stevie Rocco who, among other things presented a creation station called Yippee! It's Free! Low- and No-Cost Tools for Training and Development. We had a great chat and discussion waiting for a cab...then she got in one cab, I got into another with a couple of other conference attendees and I never saw Stevie again at the conference, the irony is that we only live about an hour from each other and we had to travel clear to Las Vegas to see each other...ah the nature of conferences.

Then I had some conference calls and went down to eat dinner by myself and ran into an alum of the program, Andy Shean who works at Success Factors. We had a great dinner and caught up with Bloomsburg happenings.

The next day I caught up with all the great ASTD folks who run such an effective conference. Always a pleasure speaking at a conference where they take such good care of you!!!

Then I did a presentation, you can obtain all the links at my TechKnowledge 2012 Presentation Resources post.

Next, I had my book signing, THANKS CURT for stopping by...very much appreciated. Then off to my TK Chat on Gamification.

Here I am on the panel with Kris Rockwell, Koreen Olbrish, Rick Raymer and myself.

Then I was on a panel with some great ID professors, we didn't have many attendees but we had a lively and fun discussion. We had talked about holding the session in the bar, maybe next time.

Here are Steve Villachica, Allison Rossett, me and Ellen Wagner acting a little stir crazy with all visions of ID dancing in our heads.

Later I joined a couple of folks from Adobe including fellow professor Allen Partridge and Connie Malamed of The eLearning Coach and elearning Brother Andrew of eLearning Brothers, plus Beverly Roberts from Virginia Commonwealth University and author and owner of Artisan E-Learning Diane Elkins, Marcia Mendonca Lima Wright join us as well as Charles Welsh.



Well this also concludes my blogging at Learning Circuits Blog, I had a great time and really enjoyed blogging here. Take care and keep on learning and designing great instruction with just the right amount of "gamification":)

Monday, January 23

ASTD TechKnowledge Happenings

Well, my time blogging here at The Learning Circuits Blog is quickly coming to an end. It’s been a great time with some awesome discussions. So, I hope to meet a number of readers, commentors and lurkers in person at TechKnolwedge 2012 at the end of this week.




If you are going to TechKnowledge 2012, stop by and say hello, I will be doing a number of different events and I love meeting new people as well as past, present, or future students.

TechKnowledge 2012 Twitter Game

For the first part of the conference, I have co-created a game that is designed to increase conference learning and give attendees the opportunity to network with peers or play solo.

In the game, you’ll hunt for answers to questions supplied by speakers by attending sessions and viewing session slides online and on the mobile app. The game card of questions can be found online www.tk12.astd.org/materials and on the mobile app under session number Game 1. Answers to the questions will be found in the session slides identified by a special icon. If you’d like to partner with others, use Twitter hashtag #TKgame at the conference.

A debrief of the game as a learning experience will be held in the Tech Kafé on Thursday from 5:15–6:00 p.m.

My TechKnowledge 2012 Presentation

Here is a description of my session. It will be held on Wednesday, 1/25 11:00a.m.–12:15 p.m., Room Miranda 7/8. Please stop by and say “hello.”

What Research Tells Us About 3D Avatars, Storytelling and Serious Games for Learning and Behavior Change

This decidedly unacademic presentation provides a broad, scientific overview of what we know from research about the effectiveness of today’s technology for changing learner behaviors. We will discuss the use of 3D avatars to change learner behaviors; we will consider how playing a video game changes a person’s behavior and how storytelling helps learners memorize facts. We’ll answer questions like: Are two avatars better in an e-learning module than one? Does the appearance of an avatar impact the person when they’ve finished working with the avatar? Do serious games have to be entertaining to be educational? This exciting session shows you how to use the existing research literature in your own design and delivery of online learning. You will be provided with tips and techniques for matching research findings to your own e-learning design. We’ll move the concepts from research to practice. The presentation ends with a practical case study outlining how the research tips, techniques, and practices can be applied in a real-life online learning situation. Discover how research-based practices really fit in with today's fast-paced need for quick, effective online instruction.

TechKnowledge 2012 Chats

I am participation two TK Chats. One is about Gamification on Wednesday, 1/25 from 2:00–2:45 p.m. It will be a lively discussion with Rick Raymer, Koreen Olbrish,Kris Rockwell, and myself facilitated by Judy Unrein. This will be a fun and thought-provoking discussion. Join us for the controversy.

The second might not be as controversial (or will it)? The topic is Instructional Design, which is as critical to what we do as professionals as you can get! With thought leaders like Ellen Wagner, Allison Rossett, and Steve Villachica and faciliated by Cammy Bean, it’s bound to be an engaging and thought-provoking review of the field and where it needs to go.

Wednesday, January 18

ARG and ARG --What are they? What does it mean? Should you care?

In addition to discussing Gamification, I also wanted to take one of my January blog postings and talk about ARG.

The term ARG is batted around from time to time as a method of conducting training programs but there is a lot of confusion around the term.

Let's look at the terms, to help define the terms, I asked Koreen Olbrish who is a self-described--opinionated and snarky entrepreneur, instructional designer, learner and mom who has experience developing ARGs and who blogs at Learning in Tandem for her expert input.

She contributed an entire chapter to my upcoming book explaining the two terms and has created ARGs and implement them successfully.

Here is what Koreen wrote in the chapter:

Alternate reality games (ARGs), also sometimes called pervasive games or transmedia storytelling, are designed to combine real life and digital game play elements. So that you are playing the game in the real world but doing behaviors that are linked to the game. (my addition.)

Typically, Alternate Reality Gamess are "tracked" online but the actual game play consists of real life activities. There are many entertainment-based examples such as the games, I love bees, The Lost Experience,Numb3rs Chain Factor and examples of ARGs for social issues such as Urgent Evoke, World without Oil.

Here is a video explaining "I Love Bees"


There continues to be a lot of confusion in the term ARG--some people use "alternate reality games" and "augmented reality games" interchangeably. For a point of clarification, alternate reality games refer to game play that integrates real life and online game play through a storyline that seeks to engage learners in an experience that seems real. While augmented reality enhances reality or adds something to it. For example the yellow first down line superimposed on the football field is augmented reality. Often smartphones are used with Augmented Reality Games.

Here is an example of an augmented reality game.


The really confusing part comes in when augmented reality is used as part of an alternate reality game. To keep them straight, think about the meaning of the words; “alternate reality” seeks to create a different reality for game play purposes. “Augmented reality” adds additional information to real life environments and objects.

Here is a great video from BMW that shows the potential of augmented reality in the realm of training:


Here is one done for the military. Notice all the heavy and bulky equipment...remember, cell phones used to be heavy and bulky as well. The technology is shrinking and will soon be in a training center near you.


So yes, you should begin to care about ARG, they have the potential to be powerful instructional tools that can allow a true performance support system. I think the BMW example clearly shows how to mix training with on the job actions. The military example could be used for teaching such skills as negotiations in a highly sophisticated branching simulation or for teaching people how to insert artificial hips or even how to deal with upset customers.

Technology is driving a number of interesting advances in learning environments. The important thing for learning and development professionals to realize is that the basic understanding of how people learn and what it means to motivate learners does not change with technology. Now more than ever we need to know and put into practice evidence-based guidelines for developing instruction.

Thursday, January 12

Broadening the Definition of Gamification for L&D Professionals

In my posting on Learning Circuits Blog, a reader left a thoughtful and interesting comment about points and the use of the term gamification and the Blogger software won't let me write my entire comment (too many characters) so I am posting my comment here. See Kathy Sierra's comments under What is Gamification and Why it Matters to L&D Professionals.

First, Kathy, as always, thanks for your thoughtful comments on the topic of Gamification. You always help to expand my thinking on the topic. Although, I have a couple of points of clarification that I'd like to make. 

You define gamification as “based entirely on operant conditioning, using +r in the form of rewards to reinforce behavior, especially the behavior of ‘engagement’.”   Your definition reminds me of the old folk story that originated in India where a group of people in the dark all touch an elephant to learn what it is like. Each one feels a different part, but each only one part and they come up with different descriptions. One feels a leg and says the elephant is like a pillar; and one feels the tail and says the elephant is like a rope, etc. Later they compare notes and are in complete disagreement because none of them has seen the entire elephant. (source)

I think you are only feeling one part of the elephant.

While points and rewards can be framed as operant conditioning and as a game-mechanic, it is only one part of gamification—one element, one piece. Not the entire definition of gamification.  If points or rewards were the single engaging element of games then the game Progress Wars  where you just click a button to get points would be the most popular game ever.

In almost every legitimate definition of gamification the term “game-based thinking” is used. This term encompasses ideas like challenge, story, instructive feedback, levels, characters and freedom to fail. These are not elements of a Skinner Box or operant conditioning. These are elements of  engaging games like Angry Birds, Civilization V, Red Dead Redemption and Monopoly. All enormously popular games that do not rely on points for motivation or engagement.

It is disingenuous to state that “virtually ALL game scholars, game researchers, and professional game designers are passionately against gamification.” Serious and knowledgeable individuals like Sebastian Deterding and Amy Jo Kim and other well informed people are passionately for gamification—as properly defined.

Sebastian Deterding discusses gamification in terms of meaning, mastery and autonomy—concepts closer to Self-Determination Theory (a theory of intrinsic motivation) than operant conditioning. (Source) Amy Jo Kim discusses gamification as the design of the player journey where the player progresses over time, giving people something to master and building in emotional engagement. (Source)

Again, she is not discussing a Skinner Box approach to gamification, instead it is a thoughtful approach focusing on the overall experience and progress of an individual through some type of experience leading toward mastery.  Serious, well informed people are advocating for gamification beyond the concept of adding points to experiences.

But even points are not all bad or DEmotivational. It is true that points can, in some cases, be construed as extrinsically motivating; but they can and often are intrinsically motivating as well.

Research articles by Deci & Ryan, 1985 and Lepper & Henderlong, 2000 (some of the same researchers you mentioned  in your comment) indicate that in one sense something like desiring good grades can indicate that children are engaging in academic behaviors merely as a means to some extrinsic end.

BUT in another sense grades provide useful information about competence and mastery, and desiring this sort of feedback may reflect an intrinsic interest in the material or activity rather than an extrinsic orientation.

So are grades intrinsic or extrinsic? By extension then, are points, scores, and certain game rewards informational and, therefore, intrinsic and not extrinsic?  Giving points to someone (as a form of information about competence) is actually intrinsically motivating. Giving someone a reward related to a specific achievement that gives them information about their level of mastery related to the achievement is intrinsically motivating.  Informational-based points, rewards and achievements are intrinsic motivators, they are not operant conditioning.

Another interesting concept related to extrinsic motivation is that, over time, it might be possible that extrinsic motivators actually become intrinsic motivators. This is called “internalized motivation.”

In the above mentioned article by Lepper and Henderlong, (2000) they state “One issue not addressed is the development of internalized motivation—those originally external motives that have over time become incorporated into one’s personal goal or value systems.” They go on to state that there is some suggestion in the literature that internalized reasons gradually supplant extrinsic reasons for engaging in disliked behaviors (Chandler & Connell, 1987) and that there are specific teaching practices that facilitate internalization (Deci, Eghrari, Patrick, & Leone, 1994).”

Meaning that extrinsic motivations could eventually lead to intrinsic motivation—an area worthy of further study and a compelling reason not to dismiss points outright as dangerous. They, like almost any other instructional element, can be used appropriately or used inappropriate. Points are not inherently demotivational—it’s how they are used, it’s the design of the points system. Again, well designed systems of learning lead to positive results, poorly designed systems of learning lead to poor results. Just like every other instructional design element.

Your argument against points as solely extrinsic motivation needs be more nuanced than simply stating points undermine intrinsic motivation. In fact, points may actually be intrinsic motivators in many cases thus providing an excellent tool for learning and development professionals to leverage for instruction and motivation of learners.

Finally, given the idea that gamification is more than “operant conditioning, using +r in the form of rewards to reinforce behavior, especially the behavior of ‘engagement’” then adding game elements to something like negotiation skills is gamification.

 If I take the content associated with negotiation skills and I add the elements of challenge, a story, instructive feedback, levels, characters and freedom to fail in the form of “The Negotiation Game” then that is the gamification of teaching negotiation skills.  How is adding game elements to a serious topic like negotiation skills not gamification given that it includes game-based thinking? It is adding game-based thinking, game mechanics and a game-based approach to learning—that is gamification. (Notice, I didn’t even add any points or rewards.)

Perhaps it’s just the word “gamification.” So a growing trend now is to use the term “gamefulness” which may be less controversial as a term for discussing the concept of game-based thinking.

Regardless of what you call it, more game-based thinking can only improve the current state of mind-numbing, page turning e-learning--not harm it.

Thanks again for your thoughtful comments about the subject of gamification.

References:

Chandler, C. L., & Connell, J. P. (1987). Children’s intrinsic, extrinsic, and internalized motivation: A developmental study of children’s reasons for liked and disliked behaviours. British Journal of Developmental Psychology, 5, 357–365.

Deci, E. L., Eghrari, H., Patrick, B. C., & Leone, D. R. (1994). Facilitating internalization: The self-determination theory perspective. Journal of Personality, 62, 119.

Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self determination in human behavior. New York: Plenum Press.

Lepper, M. R., & Henderlong, J. (2000). Turning “play” into “work” and “work” into “play”: 25 years of research on intrinsic versus extrinsic motivation. In C. Sansone & J. M. Harackiewicz (Eds.), Intrinsic and extrinsic motivation: The search for optimal motivation and performance (pp. 257–307). San Diego, CA: Academic Press.