There is an emerging argument with which I disagree that goes something like:
"Some of you are saying that computer games teach.
If you say computer games teach, aren't computer games teaching violence?"
My argument back is saying:
- Chess teaches you some general strategy.
- Chess does not teach you how to kill kings.
Consider:
Every day, in every class, students learn interface/cyclical skills. Again, these are the highly precise skills they learn through constant repetition. Here are some examples of the types of cyclical content that our K-12 experiences have taught, and we refine in corporate classes:
- How to be called by the teacher when you know the answer;
- How not to be called by the teacher when you do not know the answer;
- How to be the first to answer all of the easy questions;
- How and when to ask for extra help to feign interest;
- When to make eye contact when listening to a teacher;
- How to draw in notebook when pretending to take notes;
- How to obtain very good snacks/lunch; and
- How and when to observe classmates without getting caught.
- The first lesson I teach is: “Stay in the class where you belong.”
- The second lesson I teach is for students to turn on and off like a light switch with every new topic.
- The third lesson I teach students is to surrender their will to a predestined chain of command.
- The fourth lesson I teach is that only I determine what curriculum the students will study.
- In lesson five I teach that a student's self-respect should depend on an observer’s measure of his or her worth.
- In lesson six I teach is that every student is being watched.
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