First, there are a few nuggets of interesting perspectives on simulation design.
But more importantly, there is a lot of space and energy, both on my part as the writer and your part as the consumer, dedicated to humor. Think of your own experience as a reader plowing through the material.
- Some will find it engaging.
- Some will find it lame.
- Some will find it a waste of space (mostly the people who really care about the material).
- Some will read all of the material because of the humor, which lowers tension and builds connectedness with the reader.
My meta-point to the interview was to let readers experience a game element themselves (the humor), and come to their own opinions on the risks and benefits of using game elements generally.
Who says learning by doing has to be complex?