First, there are a few nuggets of interesting perspectives on simulation design.
But more importantly, there is a lot of space and energy, both on my part as the writer and your part as the consumer, dedicated to humor. Think of your own experience as a reader plowing through the material.
- Some will find it engaging.
- Some will find it lame.
- Some will find it a waste of space (mostly the people who really care about the material).
- Some will read all of the material because of the humor, which lowers tension and builds connectedness with the reader.
My meta-point to the interview was to let readers experience a game element themselves (the humor), and come to their own opinions on the risks and benefits of using game elements generally.
Who says learning by doing has to be complex?
No comments:
Post a Comment