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One truism of edSims is that the same pedagogy that helps in doing the simulation also helps people understand real life. In fact, some early educational simulations had better pre-canned pedagogy than simulation, and enterprises stripped away the simulation and just deployed the pedagogy.
A nice piece of pedagogy is a constant list of core activities/goals/quests, with updates on little steps either completed or that need to be completed. This is especially useful where there are more than two quests going on at a time, like in this example from Star Wars: Knights of the Old Republic.
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