Almost Microsoft-esque, GTA has absorbed and fairly seamlessly integrated different genres, including driving games, first person shooters, fighting games, gambling games, flight simulators, adventure games, shopping games, role-playing games and more.
My last post got me thinking. What if one took a GTA approach to edutainment software?
What if you could create, over multiple iterations, an experience that both included a generic, open ended "real-world" environment with specific missions to increase capability?
You could absorb:
- Pet simulators/trainers
- Lemonade stands
- Tycoon (designing interactive environments, such as store layouts and zoos)
- Designing (building cars for example, or new computers, or new clothes. If a persistant world had a GTA visual structure, you could see hundreds of people wearing your trendy new hats as you walked down the street)
- Business building/ logistics
- Logic games
- Historic settings
- Physics simulators
- Ecosystems/genetic engineering
- Traffic Emergencies
- Negotiation simulators