Thursday, January 12

SimWord of the Day: Communities

The less someone knows about computer games, the more he or she thinks of them as a solitary activity. Instead, computer games have driven and modeled online virtual organizations, and educational simulations will have to go even further.

Roles when there are multiple people include:
  • opponents and team members,
  • buddies,
  • instructors,
  • facilitators,
  • leaders and followers,
  • mentors,
  • support and front-line, just to name a few.
Technologies that have to be considered for any good collaborative educational sim include:
  • Message board/Forum
  • Application sharing
  • Authentication
  • Avatars to represent players
  • Chat rooms/Instant Messaging
  • Public/private message
  • Email Integration
  • Calendaring
  • Video Conferencing
  • Floor control for the facilitator
  • Whiteboard
  • Massively Multiplayer (MMP) components, such these from Star Wars Battlefront II

3 comments:

Darius said...

Hi Clark,

Sounds like you watched the Croquet presentation. :)
Croquet provides nearly all of these in one continuous, consistent 3D environment, only its MMP is peer to peer. The presentation shows how these work together seamlessly (including spatial aware conference-call audio) where Julian is on Windows XP and Preston is on a Mac.

Here's the presentation for others:
"Julian Lombardi and Preston Austin gave a presentation (October 13th, 2005) on the Croquet Project at an event sponsored by Accelerate Madison, a premier Wisconsin-based networking and business support organization focused on information technology issues. ( here )"

Peter Isackson said...

Thanks Socinian. That's an eye-opener. Almost too good to be true. Croquet opens up a world of possibilities for dynamic training strategies that the rest of us will have to begin to imagine.

Thanks again.

Peter Isackson said...

I should add that it's even better than a flipchart... and contains most -- but perhaps not all -- of a flipchart's functionality!