Saturday, December 30
The Only Training Metric that Matters
Any other metric, be it smilesheets or increased organizational productivity, or stock price, is only ammunition.
Now, clearly we need to tap into pure research. We need to pilot. But there are at least three reasons why this is the critical metric.
1. You can't do any good if you are fired.
2. Your clients, be they sales teams or management, live in a world of results. That is the language they speak, and you are too removed from them if you are not speaking this language.
3. Getting yourself promoted is the ultimate form of accountability. I have known too many people who called themselves "purists" or "in it for the good of other people" or "researchers" or "visionaries" or "business partners" or who like to shake their fists at the gods, saying of everyone else that "they just don't get it" or "they are part of the old model," who really just soft-talked themselves out of sweating out the details, worrying about the repeated, incrementally improved implementations and delivering real value.
Finally, selfishly, I wear two hats, one as consultant, and one as simulation vendor. In either case, I don't want the email from someone who says, "You get it. I get it. Simulations are cool." I want the email from someone says, "I think you can help me become a senior vice president."
Friday, December 29
The Ultimate MMORPG?
Clark Aldrich got quite a reaction a while back when he posted Second Life is not a Teaching Tool to LCB. While I generally agreed with those who rose in opposition to his declaration, something still just didn't fit for me. Even when his call for evidence of learning in SL with his post Second Life Redux got a lot of responses, something still gnawed at me like a young child who's newest linguistic trick is "but why? but why? but why?"
The nagging sense that there was more to the answer came to me the other day. If you look at formalized teaching as the only means of learning, then Clark is close to right. But if you simply broaden to say the arena Jay Cross advocates with informal learning, it's hard not to see SL as being a place where people, or at least their avatars, can be taught something - i.e. those flaming boulders can really smart.
But it dawned on me, this blog, Second Life, all those podcasts, all the experiments with mash-ups and AJAX and JSON, are all part of an environment where we are working together to create, learn, and share with each other so that we can all move forward. So doesn't that make all of this, including Second Life, part of the ultimate massive multi-player online role-playing game? Better known by it's old name as eLearning?
Tuesday, December 19
POP QUIZ TIME!

I grouped similar or related answers together to help narrow down the number of possible answers for you to choose from. Some of the answer catagories were obvious (war for talent/scarce talent/talent mgmt). While others were a bit more of a stretch (Learners will create content teach us and convert reluctant educators aims to unite 7 predictions of learner centrality.)
Don't get too hung up on the details. You have a tough enough task picking out one challenge and one prediction from all of these choices. don't worry, there are no right answers. this is a collaborative quiz. Those who talk about their answers or the overall results in the comments to this post will get extra credit from the blogmeister.
Thursday, December 14
Tidying up around Here
Wider is Better
Based on the fact that 96% of our readership is using screen resolutions of 1000 pixels wide or greater, we took the opportunity to widen LCB from the standard 680 pixels to 1000 pixels. This move allows for more content on the screen, a wider sidebar, and easier integration of graphics.
Feed Me
Our RSS/Atom feeds had been a bit messed up for a while. You should find it much easier to grab the feed in a number of formats now. We had a Bloglet feed as our primary feed, but unfortunately, as a one-man shop, Bloglet is nearly defunct and their services have been on again, off again at best. Feedblitz has stepped in with Bloglet's blessing and set up a migration tool, which we have utilized to transfer nearly 2000 email subscription to LCB over to Feedblitz. If you were one of these subscribers, you should have alread received a couple Feedblitz mailings.
As an alternate to Feedblitz, I've set up feeds (both email and RSS/Atom) with Feedwhip. There is also the Feedburner feed which can be saved to any number of social bookmarking sites using the button provided in the sidebar.
A Matter of Good Forms
As a part of The Big Question, I've been trying out a few of the new database/forms tools. I took a look at all the free tools available and landed on Zoho Creator as the best blend of ease-of-use and powerful functionality. One weekend when Zoho took Creator offline to upgrade their servers, I swapped in a Wufoo entry form. Wufoo's easier to use than Zoho Creator, but it's data analysis capabilities are not as strong and you can't embed a live report into your blog.
I've also used Zoho Creator to create a form for submission of possible future The Big Question
questions and a contact form to drop me a Dear Blogmeister message (thus wiping out the massive email spam attacks that came with having a mailto: address on LCB).
Peekaboo FAQ
The here today, gone tomorrow FAQ is back yet again. No more ads, no more services going belly up, and no more Comcast accidentally wiping out my FTP content. If you have a question that isn't answered in the FAQ, please fill out the Dear Blogmeister form that's conveniently located on the same page as the FAQ.
Take this post and .......
I've added a few of the Feedburner Feedflares at the end of each post. If there's a particular Feed Flare (ie, Save to Spurl) that you'd find beneficial if it were included, please drop me a note and i'll to accomodate your request.
That's it for now. Have a Happy Holidays!
Dave
your humble blogmeister
Sunday, December 10
Convergence Learning
I came upon an interesting term -- Convergence Journalism: from the convergence of technologies that has taken place with digitization, to economic convergence in media ownership, through to the journalistic convergence that is seeing both a combination of media forms into one 'multimedia' form, and a multiplication of delivery systems.
Wondering if the learning profession has such a term, I Googled it and came across this interesting definition from KERIS - the Convergence Learning Model is founded upon cognitive sciences and operates on three impetuses: the psychology of learning, pedagogical change, and technological advancement. From a psychological view, the model addresses intrinsic motivation based on Csikszentmihalyi's flow theory. From a pedagogical view, the model provides a link between formal and informal learning to the benefit of each. Finally, the model is implemented using ubiquitous computing technologies.
Flow
Flows are not just one element of social organization, they are the expression of the processes dominating our economic, social and symbolic life - Manual Castells in The Rise of Network Society.
Csikszentmihalyi describes flow as "being completely involved in an activity for its own sake. The ego falls away. Time flies. Every action, movement, and thought follows inevitably from the previous one, like playing jazz. Your whole being is involved, and you're using your skills to the utmost." Thus the development of learning spaces is far more than developing content, rather it is staging experiences that allows the learners to gain a finely tuned sense of rhythm, involvement, and anticipation known as "flow." And rather than seeing learning as a chore, "learning flow" challenges the learner to want to learn.
Formal & Informal LearningThus, rather than learning being organized around an event, it becomes a network of both planned and spontaneous situations. Some business processes are just too important to be left to chance. For example, manufacturing a product to specifications or safety procedures normally require that some type of formalized learning be given. Yet, it does not require strictly formalized learning methods. Competencies require the mastery of the 5 Cs: Content, Conversation, Connectivity, Collaboration, and Context:
- While we all enjoy a good speaker, literature, or video that a well prepared lesson can provide, we also need to create and search for our own content in order to provide meaning to the new information.
- While corporate classrooms have been moving away from lectures and more towards the interactive, it is often only after the learners have left the classroom and have had a chance to digest and reflect on their new knowledge and skills that they are able to engage in meaningful conversations with others to make their learning deeper.
- People are social creatures, thus many of them look forward to the social aspects that a well prepared class can provide, yet once they leave the classroom, technologies such as the web, blogs, discussion groups, mobile phones, and email allows them to connect not only with the people they met in class, but also with others who share the same interests.
- This social aspect carries over to working and learning with others in new projects that allows them further gain insight into their recently acquired knowledge and skills.
- And finally, it is the experiences provided by the other four Cs that give the learners a more well rounded picture or context -- information only becomes relevant when it is related to something the learner is already familiar with.
When most of us hear the word "technology," we tend to think of hardware, yet it is far more than computers and electronics. It is the application of tools, machines, materials and processes that help to solve problems and extend human capabilities. It has a circular effect on us in that we use technology to learn other technologies; use the newly learned technologies to create new technologies, and then use the newly created technologies to learn other technologies.Thus learning has sometimes been described as the meeting of people and technology. Since technology extends our capabilities, it can help to provide that needed flow that fully engages us in the task we are focusing on.
What to do during the holidays to understand the New Knowledge Order
The upcoming winter holidays gives some of us an opportunity to spend hours of low-tension time to experiment. My question to you is, how should that time be spent? What are your suggestions (as specifically as possible), for learning by playing and experimenting?
For one, I would suggest that everyone (who has not already) to download the free iTunes and find a few podcasts to subscribe to and listen to. If you like movies, I would suggest the wonderful Filmspotting podcast. If you like politics, try either Slate's Political Gabfest or Left, Right, and Center. You can burn the podcasts onto a CD for your car. The files are all MP3's, so you can copy them onto non-iPod mp3 players, or, of course, synch them with your iPod. Finally, if you are crazily motivated, download the free, open-source Audacity software and try recording your own voice. Many organizations could (and do) easily have a weekly podcast to align and inform groups of employees, customers, and suppliers.
What else?
Friday, December 8
How would you want your pilot, your doctor, and your lawyer to learn?
Your daughter is going in for an operation. How would you want that doctor to have learned how to operate?
You are the defendent a big intellectual property lawsuit. How do you want your lawyer to have learned her craft?
Now, is it fair or unfair to talk about project management, leadership, relationship management, and innovation (or other big skills) using those same standards? Is it as important for your boss, or your CEO, or your employee to have the same level of mastery? Is it even possible?
Thursday, December 7
Federation of American Scientists Bland Report on Harnessing the power of video games for learning
Predictably, it is filled with stirring quotes of intellectual criticisms of the current system, detailed modeling of the problems, and vague inspirational quotes of the future opportunity, all by comfortable people. Blah, blah, blah.
My first reaction is, does anyone have any sense of irony that this document has no sense of humor, interactivity, or fun? The form of this document argues for traditional material. I am not saying this document should be a graphic novel, but throw me a friggin' bone here.
I also think of my friend and colleague Graham Courtney who has deployed simulations both nationally and internationally, and to groups from academics to corporate to military. If I were interested in a pep-rally for simulations, I wouldn't let him anywhere near the room, but if I was interested in advancing the art, and the lessons learned from first generation deployments, I wouldn't think of a conversation without him.
But finally comes the real question: how do you actually, really, as-if-your-life-depended-on-it, make change?
a) Where is the pain? Who is bleeding? Who is the poster child of why the current educational monopoly is unacceptable?
The Quality movement, a great milestone of formal learning, happened because of economic pain. But if corporations and competitiveness are the issue, as some speakers seem to think, then why aren't more corporations using games and simulations, as they did with Quality?
What is the emotional resonance, such as the glaciers eroding in An Inconvenient Truth, for this?
b) Wouldn't it be great if the Federation of American Scientists adopted one simulation that they thought had the best shot of role-modeling this new model, and put their resources behind it. Instead of funding reports and conferences and grabbing some sound bites of smart people, what if they measured the before, implemented it in 10 different environments for three years, and then got an after? What if they invested in taking the simulation from version X to version X+1? (This last point is critical - educational simulation require new genres; new genres require a few generations to get right.)
c) What if instead of having traditional lectures, the theme and the structure was: let's produce something to convince people to use games and simulations!
There is safety in writing reports and having conferences. There is comfort in evaluating. There is comfort in asking someone else to change while you do not. But until someone says, "failure is not an option" then failure is inevitable.
P.S. Having said all of that, thanks, report, for the Virtual Leader plug!
Wednesday, December 6
Imagine a course that "just" got students to get the quiet people talking
(And I mean really applying the skill on a near daily business. Imagine that an employee is increasingly uncomfortable in a conversation until everyone has chimed in.)
I would imagine that students would hate the program. ("Oh, it's so obvious. I already know I should do it, even if I don't." "I can't believe I spent a few hours learning this..." )
Management would have a hard time selling it, measuring it, or funding it. (Straetgic Goal #1: Getting People to Do Something that We All Already Know How to Do, and that can be summed up in a tag line in an email).
Yet I would imagine that the results from the application of the content would improve employee satisfaction ("My boss heard my great idea today"), innovation ("Let's try things differently"), and have a tremendous ROI.
I believe the real use of simple skills at the right time is so much more valuable than the intellectual acknowledgement of complicated processes, yet is almost impossible, due to our structures, egos, and value system, to actually implement.
Monday, December 4
Past Experiences. Present Challenges. Future Predictions.
It's the beginning of another month!Time for another The Big Question.
November's Question got passions raging and great conversation with real substance whose embers are still glowing as more comments still are flowing in. While we had fewer participating posts this month (21 registered and 10+ thus far found that didn't register with us), the level and depth of the conversations were much more involved and intense.
We heard Mark Oehlert's whining about the first two The Big Questions being tough, so here's a softball, or should I say SNOWBALL, for you.
What are the biggest challenges for you/us as head into 2007?
What are your predictions for 2007?
Please post your responses to these 3 questions on your blog.
The Big Question Process
You can find more details over in the sidebar, but simply answer these questions by posting your response on your own blog. When you have it ready, come back here to Learning Circuits Blog and fill out the form below regarding your post. We'd appreciate it if you would give a link to this post from your post. Adding The Big Question logo to your post would be a perfect early Christmas present for Tony and I. Once you've entered your post in the form, check out some of the other posts and get involved. Be sure to comment on other participants blogs. or if you should feel a stronger need to write post another post to your own blog and repeat the process again.
To those of you who will be celebrating, have a safe and happy holidays! Enjoy the conversations! - Tony and Dave
Sunday, December 3
Is it self-defeating to write a book advocating Informal Learning over Formal?
While I will chew on this book more intelligently in weeks to come, I am struck by a basic paradox. Can one criticize formal learning models in a book? Isn't a book the epitome of what one is suggesting is the wrong model?
I write this in part because when I attend any of Jay's events, he is the anti-presenter and runs anti-workshop workshops.
I write this also because I have the same issue in writing about simulations.
The answer to the paradox is non-trivial, and fairly important for our industry. In my mind, even though a formal learning experience is not the complete answer, it can be a really productive first step. Reading Jay's Informal Learning is a great first step towards the work of developing a better learning culture. Hopefully reading one of my books is a great first step towards the same goal, just along a parallel path.
In fact, the justification for all formal learning experiences has to be no more and no less than being great first steps. Honestly accepting this truism, in fact embracing it, at all levels of the design, funding, and measuring stages, seems necessary for success.
Wednesday, November 29
What are your strategic goals in 2007
What are your strategic goals for 2007? As part of that, what are your learning goals for 2007? And finally, how much time do you plan to spend in either classrooms, online courses, or conferences?
Monday, November 27
What simulations are good at capturing that books are not
Here's a quote:
"The next breakthrough will be when simulation and game design is not taught as a vertical skill, like Russian History, Clinical Psychology, or Biblical Archeology, but a horizontal skill, like researching, analysis, writing, and public speaking.
The philosophies of simulation design permit different types of knowledge-capture to augment linear approaches such as writing, taking pictures, and making films. And the full assimilation of post-linear content will change every aspect of universities, from research agendas, to which will be the most influential, to the critical issues of what is taught, how, and why.
There are at least four major constructs – situational awareness, understanding of actions, awareness of patterns over time, and conceptual dead reckoning – that are as natural to simulations as internal monologues and narratives are to books."
Friday, November 24
Two Chasms, Training and Life, and the Invisible System
1) The Training Chasm is "how do really change people's behavior in a formal learning program?"
2) The Life Chasm is "how do some people accomplish so much more than other's, even when they don't work harder, and really only make slightly different uses of the same basic tools and options?"
I think about both of those when I struggle to discuss the most critical part of a simulation.
There is the interface. There are the results. And then there is something in between - an invisible system. By mastering this invisible system, your actions in the interface lead to success, often through making unconscious trade-offs. By ignoring or fighting this system, you actions, ostensibly similar to the successful user, lead to failure.
Meanwhile, a lot of training talks about models, doing the right things in the order. They might even talk about how to theoretically attach actions to the model. But without practicing using this system, the concepts just as flat as with a tennis student who learns in a classroom, and then is forced to play without internalizing through action.
Wednesday, November 22
Second Life Redux
Please respond to this post with use cases, examples either real or theoretical, of people learning in Second Life.
Is Level 1/Smilesheets BAD for training?
1) Quality advocates say that such feedback is important. Buzz marketers would say that the students are your best advocates, so you want them to be happy. It keeps the instructor on their toes.
2) There are plenty of people including Kirkpatrick who say that the information is fairly worthless.
3) Also, I have seen many situations where training groups use it because it is the easiest metric. It lets them off the hook from doing other evaluations.
But I heard an argument yesterday from a 30 year veteran that had me thinking beyond the 2) and 3).
4) Does it put the students in the wrong mentality? Does it, as the instructor described yesterday, put the students in a mindset of learning back and saying, "OK, show my what you got? The lessons are your responsibility to teach, not mine to learn? Entertain me! Make it fun?" Does it position too much training as entertainment not training as responsibility to shareholders?
What do you think?
Monday, November 20
Second Life is not a teaching tool
First, I have to say that Second Life is a great Web 2.0/massively multiplayer environment. I respect the ability of people to make money in Second Life. I respect the ability of people to "hang" in Second Life. I think it is great that companies are prototyping visual and structural designs in Second Life. I suggest everyone listen to the Business Week podcast.
Having said all of that, Second Life, as is, is not a teaching tool. It is content free. It is closer to a virtual classroom tool, or even a real-world meeting room or water cooler (without the actual water). Any content has to either bubble up from spontaneous conversations (great when they happen, but not predictable or scalable enough to provide an intellectual payoff), or be "brought in."
From a teaching perspective, it is like grabbing a bunch of employees, putting them in the middle of Times Square, each with a laptop and Internet connection, and maybe a box of Lego, a pad of paper, and some crayons. Will magic sometimes happen? Absolutely, as Jay Cross will point out. Will it be a program that is continued and expanded over the years (my own primary metric of success), either bottoms up or tops down? No.
And mostly, I worry that educational simulations will be lumped together with Second Life. When the "Second Life as Teaching Environment" fails due to randomness of value and experience, people will say, "Ah, avatars! Not so good after all."
The reason for my Simword series here is to highlight that the opportunity for educational simulations, and even perhaps subsequent versions of Second Life, to help people rethink
- their own interface with the world,
- their own situational awareness,
- where they are versus where they want to be,
- and nurture a greater awareness of patterns.
Only by thinking in this new way do we realize why our ability to teach the most important skills, like leadership, relationship management, stewardship, and innovation has been unnecessarily hobbled by an invisible context of linear content.
Having said all of that, maybe the best of all models will be a structured educational simulation front end experience to drive more focused behavior in the virtual worlds. Now that would be blended learning!
P.S. Speaking of Web 2.0, someone showed me Virtual Leader on YouTube! I don't know who put it up, but freaky!
Sunday, November 19
Typical Sim Conversation
Me: Not necessarily. There are many simple models.
Training Person: Could you show me some?
Me: Sure. Here they are.
Training Person: And are these more effective?
Me: Yes. They have very impressive long term productivity benefits.
Training Person: Those are great. But how about multi-player? Do you have any examples of multi-player?
Me: OK. Here they are.
Training Person: Those are cool. But you have any with better scoring and coaching built in as well?
Me: Sure. Here are a few other examples.
Training Person: Animation is really important to me. Do you have any examples of sims also with really smooth animation.
Me: Yup, I have a few right here.
Training Person: The interface still seems a bit rough. Can I see one with a seamless interface on top of everything else?
Me: Sure - how about this?
Training Person: Our corporate colors are blue and red? Is it possible to customize it?
Me: Yes.
Training Person: Wow, that is so fantastic. That really blow me away.
Me: It is impressive.
Training Person: It's too bad, really.
Me: What is?
Training Person: I can't do simulations. They are too expensive.
Thursday, November 16
Learning from Fox News
If you had a training program that took participants 15 hours to do (let's say a mixture of synchronous and asynchronous), and
- half of the participants increased their productivity by, say 20%, in a way that endured over months and even years,
- but the other half hated the experience, and thought it was a waste of time,
My sense is that even though the ROI of such a program would be through the roof, most training people are so uncomfortable with the negative press that they would not want it in their portfolio.
Am I wrong? What are your thoughts?
P.S.
Here's a podcast on simulations that I did a few days ago that I hope some of you might find interesting called Immerse Yourself - Increasing Learning through Simulation... Gaming Style.
P.P.S.
I have been gathering more simwords - descriptors inspired by computer games and simulations that describe the knowledge and wisdom that book, magazines, and lectures have left behind. Let me know if you want them here.
Monday, November 13
Internet access alone raises test scores
The findings were consistent across both genders – the more time the children spent on the web the higher their academic achievement as measured by standard test scores.